Professional Environment Artist

Killing Floor 2 — Catacombs

Platform: PC |Engine: Unreal |Release Date: April 21, 2015

Software Used: Modo, 3DS Max, Photoshop, Quixel Suite, Unreal 3.5

These are environment props I created for the Killing Floor 2 level Catacombs. I concept sketched the bone chandelier and altar then made them by baking the normal's from a high poly skeleton model to a set of low poly bone pieces. I then found creative ways to put the bone pieces together to make the models.

I made all the tombs in the level. I was inspired by Templar Knight architecture I saw during my travels in Europe. For the central Hero Tomb, I decided to make an armored knight resting in a bed of black roses.

 

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