Professional Environment Artist

Killing Floor 2 — Manor

Platform: PC |Engine: Unreal |Release Date: April 21, 2015

Software Used: Modo, 3DS Max, Photoshop, Quixel Suite, Unreal 3.5

These are environment props I created for the Killing Floor 2 level Manor. I was inspired by torture devices I saw in a Museum of the Inquisition in Spain. That prompted me to make the spiked chair and guillotine models and a set of humiliation masks.

The gas chamber was based off a concept sketch I did for Biotics Lab, but I ended up making the model for Manor. The last image is a chemical refinery machine I made.

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