Professional Environment Artist

Killing Floor 2 — Evacuation Point

Platform: PC |Engine: Unreal |Release Date: April 21, 2015

Software Used: Modo, 3DS Max, Photoshop, Quixel Suite, Unreal 3.5

These are environment props and vehicles I created for the Killing Floor 2 level Evacuation Point. The hazmat tent, rollers, statue, supply crates, APC M93 Fox Tank, barriers, spot-light, Helsingor transportation building, and spy tower are all my work. The level is based in Helsingor, Denmark ferry terminal.

The hazmat tents and M93 Fox tank were created by baking from higher poly models. I used NDO to fix normal's that didn't bake clean. I also added extra elements from scratch like the tank gun turret.

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